Class-Wide (Universal)
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A benefit of the class-wide strategy is that all students may participate, not only the students needing behavior support (Kraemer, Davies, Arndt, & Hunley, 2012), and that such involvement is enjoyable and motivating for students. In addition, teachers report using the class-wide intervention allows them to focus more on instruction than behavior.
It is recommended that the intervention be applied to one class/subject at a time, and then gradually added to other times throughout the day, so as not to overwhelm teachers and students, and in order to sustain the intervention and maintain fidelity of implementation.
It is recommended that the intervention be applied to one class/subject at a time, and then gradually added to other times throughout the day, so as not to overwhelm teachers and students, and in order to sustain the intervention and maintain fidelity of implementation.
Good Behavior GameTeams receive points by displaying the appropriate behavior and receive a “foul” if an individual within the team displays the identified inappropriate behavior.
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Get ‘Em on TaskWhen the sound goes off, the teacher identifies students by name who are off-task, and instructs them to mark an X on their individual score cards. A chart is created to identify and track daily behaviors. If appropriate behaviors are demonstrated, the corresponding space on the chart is selected, which may show a Mystery Motivator symbol, whereby a prize is selected from a menu of options.
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Mystery MotivatorA chart is created to identify and track daily behaviors. If appropriate behaviors are demonstrated, the corresponding space on the chart is selected, which may show a Mystery Motivator symbol, whereby a prize is selected from a menu of options.
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